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KING

SSR Simulacrum

  • Weapon
  • Skills
  • Awakening
  • Character Info

Weapon

KING’s weapon is the Scythe of the Crow.

Scythe of the Crow stats and upgrade materials

Stats

Resonance
Damage
Element
Flame
Shatter
12.50
Charge
5.00

Upgrade Materials

  • Flame upgrade material
  • Green upgrade material
  • Blue upgrade material

Weapon Effect

Flame

Fully charged weapons will set the target on fire for 8 seconds with the next attack, causing ongoing damage of 58.00% of ATK every second. Ignited targets receive 50% efficacy from healing.

Advancement

StarsEffect
1 ★ star

Increase shatter by 15%. After shattering the target’s shield, deal damage equal to 120% of ATK to the target every second for 15 seconds.

2 ★ stars

Increase the current weapon’s base HP growth by 16%.

3 ★ stars

Increase damage dealt by 6% for each enemy within 6 meters, up to a maximum of 30%.

4 ★ stars

Increase the current weapon’s base ATK growth by 32%.

5 ★ stars

Increase damage dealt against HP shields or shielded enemies by 100%.

6 ★ stars

Increase damage dealt by 10% for each enemy slain for 30 seconds (stack up to 3 times).

Recommended Matrices

  • ×2
    KING  matrix 2-set
  • ×2
    Shiro  matrix 2-set
  • ×3
    Explosive Core  matrix 3-set
  • ×3
    Offensive Logic  matrix 3-set
Scroll for more

Weapon Skills

Data reflects unleveled weapons.

Normal

Normal Attack
Attack ×5
Input
Attack ×5
Description

While on the ground, swing the scythe to launch 5 consecutive attacks.

  1. Deal damage equal to 51.9% of ATK + 3 and knock the target back a short distance.

  2. Deal damage equal to 44.7% of ATK + 2 and knock the target back a short distance.

  3. Deal damage equal to 97.2% of ATK + 5 and knock the target back a short distance.

  4. Deal damage equal to 99.6% of ATK + 5 and knock the target back a short distance.

  5. Deal damage equal to 94.7% of ATK + 5, knock the target into the air, and cause the Wanderer to go airborne.

Rising Scythe
Jump + Attack ×5
Input
Jump + Attack ×5
Description

While airborne or after jumping once, attack 5 times in a row.

  1. Deal damage equal to 57.6% of ATK + 3.

  2. Deal damage equal to 62.6% of ATK + 3.

  3. Deal damage equal to 173% of ATK + 9.

  4. Deal damage equal to 194.4% of ATK + 10.

  5. Deal damage equal to 158.1% of ATK + 8 and knock the target down. The higher the target is from the ground, the more damage is dealt, up to 600% of ATK.

Asunder
Jump + Hold Attack
Input
Jump + Hold Attack
Description

Tap and hold normal attack while airborne (or tap when a target is selected), or tap normal attack while climbing, jumping backward, or using the Jetpack to trigger Asunder. While falling, deal damage equal to 12.5% of ATK + 1 each hit. Upon landing, deal damage equal to 65.4% of ATK + 3 and deliver a knockdown. The higher the location is when triggered, the higher the damage dealt, up to 600% of ATK.

Returning Chainblade
Attack ×4 + Hold Attack
Input
Attack ×4 + Hold Attack
Description

After the fourth normal attack, hold the normal attack button to trigger Returning Chainblade. Transform into a chainblade, dealing damage equal to 124.9% of ATK + 7 to nearby targets and pulling them in.

Sneak Attack
Crouch + Attack
Input
Crouch + Attack
Description

Approach the enemy from behind while crouching, then tap normal attack to use Sneak Attack, dealing damage equal to 570% of ATK + 30.

Dodge

Dodge
Description

Dodge right before getting hit to activate a Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. While dodging, you gain hitstun immunity for 0.5 seconds.

Rapid Lunge
+ Dodge + Attack
Input
+ Dodge + Attack
Description

Tap normal attack during the short perfect dodge window (tap an arrow button before dodging) to trigger Rapid Lunge. Deal up to 115.5% of ATK + 6 damage and pull in nearby enemies.

Domain of the Bat
Dodge + Attack
Input
Dodge + Attack
Description

When dodging, summon a group of bats that pulls the target into the center. Tap normal attack during the short period after dodging to swing the scythe, dealing up to 103.8% of ATK + 5 damage to the target.

Skill

Mortal Coil
Description

Swing the scythe, dealing damage equal to 284% of ATK + 15. 45 second cooldown.

Discharge

Flaming Scythe
Description

When weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder and create a Flaming Scythe upon switching to this weapon, dealing damage equal to 277% of ATK + 15 and lasts for 10 seconds. Additionally, spawn Flaming Scythes every 2 seconds. The scythes summon volcanic eruptions from the ground, which deal damage equal to 60% of ATK + 3 to targets and knock them into the air.

Awakening

Simulacrum Traits

PointsEffect
1200

Every 7 enemies killed by KING restores HP equal to 8% of Max HP.

4000

Every 5 enemies killed by KING restores HP equal to 10% of Max HP.

Preferred Gifts

  • Collectibles
  • Rare Items
  • Limited Edition
  • Cat Figure+60
  • Gold Coin+60
  • Kitchenware+60
  • Linye Figure+60
  • Mi-a Figure+60
  • Pink Fox Figure+60
  • PSP+60
  • Seal+60
  • Snowglobe+60
  • Tata Cards+60
  • Tata Figure+60
  • UFO+60
  • Necklace+30
  • Vial+30
  • Harmonica+15
  • Photo+15
  • Snack Box+15
  • Strange Plant+15

Character Info

Radar chart of KING’s personality traits
Gender
Male
Height
190 cm
Birthplace
Crown
Horoscope
Scorpio
Birthday
Nov 3

Other Simulacra

SSR Simulacra

  • CN(China Exclusive)  Saki Fuwa
  • CN(China Exclusive)  Baiyuekui
  • CN(China Exclusive)  Cobalt-B
  • CN(China Exclusive)  Frigg
  • CN(China Exclusive)  Marc
  • CN(China Exclusive)  Nemesis
  • CN(China Exclusive)  Ruby
  • Claudia
  • Coco Ritter
  • Crow
  • Huma
  • KING
  • Meryl
  • Samir
  • Shiro
  • Tsubasa
  • Zero

SR Simulacra

  • Bai Ling
  • Echo
  • Ene
  • Hilda
  • Pepper

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