Molten Shield V2 stats and upgrade materials

Stats
- Resonance
- Tank
- Element
- Flame

SSR Simulacrum
Huma’s weapon is the Molten Shield V2.




Fully charged weapons will set the target on fire for 8 seconds with the next attack, causing ongoing damage of 58.00% of ATK every second. Ignited targets receive 50% efficacy from healing.
| Stars | Effect |
|---|---|
| 1 ★ star | Using a Dodge skill or branch skill while in shield form grants a stack of Strong Shield, which grants 10% damage reduction for 15 seconds and stacks up to 3 times. Switching to axe form converts all Strong Shield stacks to Sharp Axe stacks, each of which increases damage dealt by 15% for 15 seconds. Switching to a different weapon cancels this effect. |
| 2 ★ stars | Increase the current weapon’s base HP growth by 16%. |
| 3 ★ stars | While in shield form, branch/dodge attacks deal additional damage to targets equal to 4% of the user’s current HP. |
| 4 ★ stars | Increase the current weapon’s base ATK growth by 32%. |
| 5 ★ stars | After switching to a shield axe, immediately grant 30% damage reduction that diminishes by 10% every 3 seconds, down to a minimum of 10%. Switching weapons cancels this effect. Cooldown: 30 seconds. |
| 6 ★ stars | Enhance conversion skills. Shield Enhancement: Increase damage dealt by 60% and expand the radius of the flame zome by 30%. Axe Enhancement: For the next 5 seconds after using this ability, turn all damage received into HP (up to a maximum of 15% of the user’s Max HP). |






Data reflects unleveled weapons.
While on the ground, swing the shield axe to attack 4 times in a row.
Shield Form: Deal damage equal to 70.6% of ATK + 4 and knock the target back a short distance.
Axe Form: Deal damage equal to 122.9% of ATK + 6 and knock the target back a short distance.
Shield Form: Deal damage equal to 51.7% of ATK + 3 and knock the target back a short distance.
Axe Form: Deal damage equal to 72.2% of ATK + 4 and knock the target back a short distance.
Shield Form: Deal damage equal to 57.1% of ATK + 3 and knock the target back a short distance.
Axe Form: Deal damage equal to 109% of ATK + 6 and knock the target back a short distance.
Shield Form: Deal damage equal to 167.3% of ATK + 9 and knock the target into the air.
Axe Form: Deal damage equal to 201.1% of ATK + 11 and knock the target back.
While airborne or after jumping once, attack 3 times in a row.
Shield Form: Deal damage equal to 69% of ATK + 4.
Axe Form: Deal damage equal to 107.8% of ATK + 6.
Shield Form: Deal damage equal to 72.9% of ATK + 4.
Axe Form: Deal damage equal to 82.8% of ATK + 4.
Shield Form: Deal damage equal to 93.7% of ATK + 5.
Axe Form: Deal damage equal to 252.7% of ATK + 13.
Shield Form: While on the ground, tap and hold normal attack to enter shield form (release to exit) for 3 seconds, during which the Wanderer is unable to move, and all damage taken is reduced by 50%. While in shield form, releasing the normal attack button after taking damage or after holding the button for 3 seconds, unleash fire crash, dealing damage equal to 152.1% of ATK + 8 and inflicting a 1-second stun effect on the target.
Axe Form: Smash the target, dealing damage equal to 111.1% of ATK + 6 and knocking the target into the air.
Tap and hold normal attack while airborne (or tap when a target is selected), or tap normal attack while climbing, jumping backward, or using the Jetpack to trigger Air Branch attacks.
Shield Form: While falling, deal damage equal to 12.5% of ATK + 1 each hit. Upon landing, deal damage equal to 81.1% of ATK + 4 and knock the target into the air.
Axe Form: While falling, deal damage equal to 12.5% of ATK + 1 each hit. Upon landing, deal damage equal to 116.6% of ATK + 6 and knock the target into the air. The higher the location is when triggered, the higher the damage dealt, up to 600% of ATK.
Dodge right before getting hit to activate a Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. While dodging, you gain hitstun immunity for 0.5 seconds.
Tap normal attack during the short period after dodging to trigger a Dodge Attack.
Shield Form: Unleash a flaming shield, dealing damage equal to 50.7% of ATK + 3 and knocking back targets. In addition, trigger an explosion that deals damage equal to 50.7% of ATK + 3, stun targets for 0.5 seconds, and reduce incoming healing effects on targets by 30% for 10 seconds.
Axe Form: Swing an axe to deal damage equal to 205.8% of ATK + 11, and reduce incoming healing effects on targets by 30% for 10 seconds.
Shield Conversion: Switch from shield form to axe form and smash the ground, dealing damage equal to 339.9% of ATK + 18 and knocking the target into the air. Leave a flame zone for 5 seconds that burns the target, dealing continuous damage equal to 212.4% of ATK + 11.
Axe Conversion: Switch from axe form to shield form and slam it to the ground, dealing damage equal to 281.4% of ATK + 15 to the target and knocking them back. Prevent the target from switching weapons for 5 seconds. 25-second cooldown, Shield Conversion and Axe Conversion share a cooldown.
When weapon charge is full or when Phantasia is triggered, remove all debuffs from the wielder and unleash a flame shockwave upon switching to this weapon, dealing damage equal to 320% of ATK + 17. Taunt enemies for 5 seconds, during which gain 15% damage reduction. Scatter shield-shaped objects based on the number of targets taunted. Objects last 20 seconds and provide 10 seconds of 5% damage reduction (stackable), restoring dodge by 1.
| Points | Effect |
|---|---|
| 1200 | Each time Huma receives damage, gain 1 Fortitude mark and gain 1 more Fortitude mark if it is flame damage, up to 1 time per 1 second and 12 stacks in total. Upon using a weapon skill, use all Fortitude marks and gain an HP shield equal to the number of marks × 0.4% HP for 12 seconds. If Fortitude marks are used when the effect is stacked up to the maximum, then gain an HP shield equal to the number of marks × 0.6% HP. |
| 4000 | Each time Huma receives damage, gain 1 Fortitude mark and gain 1 more Fortitude mark if it is flame damage, up to 1 time per 1 second and 12 stacks in total. Upon using a weapon skill, use all Fortitude marks and gain an HP shield equal to the number of marks × 0.6% HP for 12 seconds. If Fortitude marks are used when the effect is stacked up to the maximum, then gain an HP shield equal to the number of marks × 0.9% HP. |




















