Negating Cube stats and upgrade materials

Stats
- Resonance
- Support
- Element
- Flame

SSR Simulacrum
Zero’s weapon is the Negating Cube.




Fully charged weapons will set the target on fire for 8 seconds with the next attack, causing ongoing damage of 58.00% of ATK every second. Ignited targets receive 50% efficacy from healing.
| Stars | Effect |
|---|---|
| 1 ★ star | Deal damage and produce a healing orb, which lasts for 20 seconds and restore HP of any teammate who picks it up equal to 60% of ATK. 2-second cooldown. |
| 2 ★ stars | Increase the current weapon’s base ATK growth by 16%. |
| 3 ★ stars | Reduce skill cooldown from 60 seconds to 30 seconds. Restore HP equal to 30% of ATK every second while the shield is active. |
| 4 ★ stars | Increase the current weapon’s base HP growth by 32%. |
| 5 ★ stars | Deal damage and produce a damage orb, which lasts for 20 seconds and increases ATK of any teammate who picks it up by 1.5%. Stacks up to 10 times and lasts for 45 seconds. 2.5-second cooldown. CN(China Exclusive) Deal damage and produce a damage orb, which lasts for 20 seconds and increases ATK of any teammate who picks it up by 2%. Stacks up to 10 times and lasts for 45 seconds. 2.5-second cooldown. |
| 6 ★ stars | Using an ability grants allies healing orbs and damage orbs equal to the number of Omnium Cubes. |




Data reflects unleveled weapons.
While on the ground, manipulate the cube to attack 5 times in a row.
If normal attacks hit targets 6 times, gain 1 cube. Up to 5 cubes can be stored.
Deal damage equal to 35.9% of ATK + 2.
Deal damage equal to 29.4% of ATK + 2.
Deal damage equal to 91.5% of ATK + 5.
Deal damage equal to 61.2% of ATK + 3.
Deal damage equal to 62.3% of ATK + 3 up to 3 times and launch the target.
While airborne or after jumping once, tap normal attack to trigger Energy Overflow. Upon landing, fire a shockwave that travels forward, dealing up to 18% of ATK + 1 damage to targets in its path.
While airborne, hold normal attack to activate the energy within the cube, firing up to 5 missiles and dealing total damage equal to 45.6% of ATK + 2. Consume up to 250 endurance.
If the Wanderer has any stored cubes, consume all cubes to fire Omnium Missiles at targets to deal damage.
On the third normal attack, hold the normal attack button to trigger Omnium Shock. A pillar of energy launches nearby targets into the air, dealing damage equal to 52.8% of ATK + 3. The pillar lasts 5 seconds and deals damage equal to 22% of ATK + 1 to nearby targets every second.
Cubes orbiting the Wanderer deal damage equal to 7.5% of ATK + 1 to enemies.
When the Wanderer casts Omnium Missiles and Energy Overflow, their orbiting cubes are fired as well, dealing damage equal to 37.3% of ATK + 2 to the target.
Dodge right before getting hit to trigger a Phantasia, which reduces speed of enemies within range and grants hitstun immunity for 0.5 seconds. If the Wanderer has less than 5 cubes, each successful dodge has a 40% chance to restore 1 dodge attempt. Successful dodges do not interrupt normal attack combos.
Gain a cube for every successful aerial dodge.
Create shielding for self and nearby allies to block up to 800% × ATK in damage for 10 seconds, and deal 109.9% × ATK + 6 damage to nearby targets and launch them. Each cube in possession when this skill is used adds 160% of ATK to max shielding and exhaust the cube. Cooldown: 60 seconds.
When weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder and gain 5 cubes upon switching to this weapon, then unleash the 5 cubes along with a Shockwave. This Shockwave deals damage equal to 131.5% of ATK + 7 to nearby targets, and launches them into the air. Each cube also deals damage equal to 37.3% of ATK + 2. If allies are in the vicinity, they gain damage immunity for 3 seconds.
| Points | Effect |
|---|---|
| 1200 | When Zero uses a weapon skill, reduce cooldown time for Relics in cooldown by 1.5 seconds. Can only activate for the same weapon 1 time every 5 seconds. |
| 4000 | When Zero uses a weapon skill, reduce cooldown time for Relics in cooldown by 3 seconds. Can only activate for the same weapon 1 time every 5 seconds. |











