Dual EM Stars stats and upgrade materials
Stats
- Resonance
- Damage
- Element
- Volt
SSR Simulacrum
Samir’s weapon is the Dual EM Stars.
Data reflects unleveled weapons.
While on the ground, tap normal attack to attack 5 times in a row.
Deal total damage equal to 47.1% of ATK + 2.
Deal total damage equal to 35.8% of ATK + 2.
Deal total damage equal to 119.7% of ATK + 6.
Deal total damage equal to 113.1% of ATK + 6.
Deal total damage equal to 154% of ATK + 8 and launch the target.
While airborne, tap normal attack to fire continuously at the ground, dealing damage equal to ??% of ATK + ?? each hit. Consumes 150 Endurance.
Hold attack button to maintain constant fire, each hit dealing 23% × ATK + 1 base damage.
While airborne, tap and hold normal attack to trigger Phantom Kick. Knock the target down and deal damage equal to 70.5% of ATK + 4. Upon landing, deal damage equal to 98.7% of ATK + 5 to nearby targets and launch them.
Dodge right before getting hit to activate a Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. While dodging, you gain hitstun immunity for 0.5 seconds.
Tap normal attack after dodging to knock targets into the air and deal damage equal to 122.6% of ATK + 6.
Fire an energy field at the target location, reflecting beams within the barrier. Deal damage equal to 269.8% of ATK + 14, and the last hit launches targets into the air. 45-second cooldown.
When weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder, and create a Domain of Thunder at the target location upon switching to this weapon, dealing a total of 238.3% of ATK + 13 damage over 3 attacks to enemies within the area and dispelling their buffs. The domain lasts for 3.5 seconds and deals damage equal to 42.4% of ATK + 2 to a target every 0.5 seconds.
Points | Effect |
---|---|
1200 | Grant 1 stack of Concentration for every 4 seconds when Samir receives no damage. Each stack increases damage dealt by 3%, and can stack up to 4 times. After being hit, Samir loses 1 stack of Concentration, up to 1 stack per 1 second. |
4000 | Grant 1 stack of Concentration for every 4 seconds when Samir receives no damage. Each stack increases damage dealt by 4%, and can stack up to 5 times. After being hit, Samir loses 1 stack of Concentration, up to 1 stack per 2 second. |