Guren Blade stats and upgrade materials

Stats
- Resonance
- Damage
- Element
- Physical

SSR Simulacrum
Claudia’s weapon is the Guren Blade.




Fully charged weapons will inflict damage equal to 137.00% of ATK with the next attack, and make the target grievous for 7 seconds, taking 20% extra damage.
| Stars | Effect |
|---|---|
| 1 ★ star | After hitting a target with a skill or discharge skill, grant a stack of damage boost, which increases damage dealt by 8% for 25 seconds (stacks up to 3 times; each successful skill or discharge use can only grant a single stack). |
| 2 ★ stars | Increase the current weapon’s base ATK growth by 16%. |
| 3 ★ stars | Hitting a target with a skill or discharge skill applies a stack of War Wounds to the target, increasing incoming physical damage and shatter effects from physical and elemental weapons taken by the target by 10% for 15 seconds. Stack up to 1 time. |
| 4 ★ stars | Increase the current weapon’s base HP growth by 32%. |
| 5 ★ stars | Hitting targets with discharge skills grants skill damage boost, which increases all weapon skill damage by 20% for 15 seconds (cannot stack). |
| 6 ★ stars | Hitting the same target no longer reduces the damage dealt. After using Guren Blade or a discharge skill, applies 1 stack of War Wounds to all targets within 8 meters. |





Data reflects unleveled weapons.
While on the ground, swing the blade to attack 5 times in a row.
Deal damage equal to 39% of ATK + 2 and knock the target back a short distance.
Deal damage equal to 54.6% of ATK + 3 and knock the target back a short distance.
Deal damage equal to 49.4% of ATK + 3 and knock the target back a short distance.
Deal damage equal to 87% of ATK + 5 and knock the target back a short distance.
Deal damage equal to 148.1% of ATK + 8 and launch the target.
While airborne, tap normal attack to attack 4 times in a row.
Deal damage equal to 23.2% of ATK + 1.
Deal damage equal to 40.3% of ATK + 2.
Deal damage equal to 95.4% of ATK + 5.
Deal damage equal to 115.8% of ATK + 6 and deliver a knockdown.
Hold the normal attack button after normal attacks to trigger Cyclone. Knock the target, suspending them in mid-air and deal 39.8% of ATK + 2 to a single target.
Tap and hold normal attack while airborne, or tap normal attack while climbing, jumping backward, or using the Jetpack to trigger Diving Edge. While falling, deal damage equal to 10% of ATK + 1 each hit. Upon landing, deal damage equal to 63.6% of ATK + 3 and knock the target back. The higher you are when cast, the higher the damage dealt, up to 600% of ATK.
Approach the enemy from behind while crouching, then tap normal attack to use Sneak Attack, dealing damage equal to 570% of ATK + 30.
Dodge right before getting hit to activate a Phantasia, which reduces the speed of enemies within the area. Cooldown: 15 seconds. While dodging, you gain hitstun immunity for 0.5 seconds.
Tap normal attack during the short period after dodging to trigger Leap Attack. The Wanderer swings their blade and deals damage equal to 31.6% of ATK + 2, knocking the target into the air and becoming airborne, then deal additional damage equal to 47.3% of ATK + 2.
Dance through targets while swinging the blade, dealing damage equal to 348.5% of ATK + 18 in total to up to 5 targets (attacks on the same target deal 20% less damage). At the end of the ability, slash the space in front, dealing damage equal to 264% of ATK + 14 to targets and knocking them into the air. Immune to crowd-control effects while ability is in use. Cooldown: 15 seconds.
When a weapon is fully charged or triggers Phantasia, switching to this weapon from another weapon removes all debuffs from the wielder, who charges and airbornes a target to deal 436.2% × ATK + 23 damage, leaving behind a bladestorm that deals 174.4% × ATK + 9 damage to the target, while immunizing self to grievous/freeze/burn/electrify effects for 5 seconds.
| Points | Effect |
|---|---|
| 1200 | Hide for 1 seconds upon dodging. |
| 4000 | Hide for 1.5 seconds upon dodging. |




















